the face is processed in a way that looks distorted in space. i m trying to brake prospective by creating a wrong fake one. i added an image as a base to help me understand the face visually in 3 dimensions. i dont use the wiimote interaction in this study, this is the reason that the face is still.
Posted in Church Yard on February 20, 2008 by nalm
i have used multiple layers of the same footage. i repositioned some of them and created a kind of a visual cubistic sculpture in space. i gave rotation to the whole thing. its very interesting for me how prospective manipulates the total viewing experience.
Johnny Chung Lee at his website uses the head tracking with a 3d image. for my project i need video clips instead of images. that’s a problem that i m trying to resolve by surfing the www for similar projects and by adding questions to the wiimote forum about my specific problem.
Posted in Church Yard on February 18, 2008 by nalm
today i ve been to the church yard next to our college. i got some very interesting footage from there. these are gonna be used for my studies of backgrounds. manipulated images or visuals that are going to be used as backgrounds for my portraits in order to support emotionally and visually the final result.
this is the 1st study of how can i use interactivity in my project. the face is been a combination of several layers almost like a puzzle of different facial forms. each form can be manipulated in several ways.
all of theme can be further distorted or changed by a general visual effect or by the motion of the viewer . In this example the viewer moves left and then right respectively.
like that he is able to divide visually the portrait in several pieces, investigate them one by one or all together at the same time (by turning back to his initial place).
I might be using Johnny Chung Lees’s head tracking application for my digital portraiture. i got impressed by th idea that the viewer will be able to see the project almost in 3 dimensions. the advantages of this emulation of a 3d environment for the portrait it self are:
the viewer is able to see the different multiple layers of my work
the visual distortion is more obvious because of the zoom in
the viewer takes part in the distortion and face manipulation by moving its head
that gives us infinite possibilities of viewing and several manipulations and distortions
I was researching for interaction and i found a web site that investigates the fields of 3d animation and interactivity with the help of the remote controller of the famous nintendo console Wii.
http://www.cs.cmu.edu/~johnny/projects/wii/
i found very interesting an application named Head Tracking for VR Displays
Johnny Chung Lee the guy that developed the application says:
Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space.
Apart all the goodies that this application gives us is also open source !!!